Which is why that is naturally our next step in the creation process. ![]() But this is easily fixed with the alpha channel of our base texture. Because of the adjustments we made to the mesh and UV map, part of our mesh will be missing textures. You'll most likely be greeted with something like this when it first loads. To get the 3D preview of your mesh to load, simply click on the Designs tab. ![]() ![]() If you had saved it right, when your package loads you should see *Custom next to the mesh field, and the Mesh Name as whatever you named your mesh. Go to File -> Open and navigate to the package you just created.
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